Please update your browser:

Your web browser Internet Explorer 11 is outdated and no longer supported.

The display of content and functionality is not guaranteed.

04/30/2023|Trends in Production

Virtual and augmented realities

What was still considered science fiction at the turn of the millennium in movies like Minority Report is becoming more and more established in today's multimedia landscape: virtual reality and augmented reality - virtual and augmented realities. In the course of industrial digitalization, these new technologies are also growing into production environments and fulfilling various tasks there.

The continuum of realities

Virtual and augmented reality go back to the reality-virtuality continuum formulated by Paul Milgram and Fumio Kishino in 1994. The continuum comprises a scale from the real environment to the virtual environment. From left to right, the proportion of virtuality increases. While virtual reality is on the right edge of the continuum, augmented reality is closer to the left edge. The degree of immersion describes, how »real« the content feels for the user.